Hoi4 best combat width. Works quite alright. But for an experiment I switched over to a 6/1 (1...

-Having the base+half combat width is probably for th

1. Current Favorites. "This video covers division templates that will make your game much more enjoyable and easier to play for the Millennium dawn hoi4 mod. The 1.9 update is the latest and largest update to date for md and has dramatically changes military yet again. This guide covers some general tips, advise, but at its core gives you ...Since plains are the easiest areas to push with tanks, make your tanks 30 width. Unless you know you're only going to be fighting in one specific terrain type, any combat width from 10-30 is fine for infantry. Small with engineers for holding the line cheaply, big with loads of artillery if you're pushing with them. 7.Other notable numbers are 110 and 85 I believe? I think they're due to tactics like encirclement and mass charge which increase combat width. The guerrilla warfare tactic decreases the width. Templates I try to keep.infantry to 10-12w PA 12-15w and always put logistics and medical supports.Other notable numbers are 110 and 85 I believe? I think they're due to tactics like encirclement and mass charge which increase combat width. The guerrilla warfare tactic decreases the width. Templates I try to keep.infantry to 10-12w PA 12-15w and always put logistics and medical supports.The best takeaway from combat width is that combat in HoI4 is not about having an absolute shit ton of divisions, it's about having enough divisions, and making those as good as possible. This is why modifiers like Air Superiority, Generals, Terrain, Land Doctrine are very important. They go outside the combat width and make your units better ...Combat width is an evaluation of the combat facing a division takes up. Each battalion in the division adds 1 (AA, AT), 2 (most) or 3 (ART, SPG) to combat width. Support companies add cw 0. An infantry division with one infantry battalion is cw 2. An infantry division with nine infantry battalions is cw 18.Question. Combat width can vary by terrain type. - gave forest provinces new width of 84 and reinforce width of 42. - gave jungle provinces new width of 84 and reinforce width of 42. - gave marsh provinces new width of 78 and reinforce width of 26. - gave urban provinces new width of 96 and reinforce width of 32.[ichc-flickr-slide width=”640″ height=”480″ username=”techcrunch” set_id=”72157632763834182″ player_r=”124984″]He basically concludes that 10w spam inf to fill up armies (thus getting generals bonuses) is optimum before specialising for Armour etc.. I'm not sure he considers manpower though. I believe smaller armies take a greater % of casualties. Reply. banana_joseph. OP • 2 yr. ago. Rule 5: Taureor investigates every width in depth. Reply. mmtg96.Combat width is 60 + 20 per flank. So 30 combat width is fine when attacking from one tile to another but can cause issues if one tile is attacked from multiple tiles. Reply. FreeCapone. • 3 yr. ago. 60width tanks with conventional warfare for that sweet sweet 3000 soft attack.As someone who plays mostly in Europe, I use a 9/1 Infantry/artillery, and a 41 width tank division. It all depends on what you want to do. 20w with shovels, art support and logistics And then invest into something useful like planes, mechanised or tanks. I use 16/4 with art, engineers, radio, supply and recon.Combat width is a bottle. Your divisions are liquid. If the battlefield width is 80, and you have 10 divisions with a width of 40, then two divisions will fit into the bottle, and the rest will not. This is if you really simplify. 2.Purely statistically speaking 10 widths are the most optimal, however combat width is not as an important stat compared to earlier versions of the game. Generally speaking you are fine having any width between 10 and 45. There are some widths that aren’t to great however 23-25 isn’t the best and 32-38 is also not too great.Archived post. New comments cannot be posted and votes cannot be cast. I use 15 width divisions. Use naval invasions with marines into china to spread them out. Just add support artillery to the existing template with CAS and you’re good. I'm currently trying to play as Japan but failing miserably. I'm wondering if there's a specific combat ...Jan 4, 2024 · Here is the exact equation used to calculate the Exceeding Combat Width debuff in HOI4: (Total Width – Battle Width) / Battle Width * 100. Total Width stands for the number of Combat Width your divisions get for the battle. Battle Width stands for the Combat Width of the province. You can see both just by opening a battle by clicking the ...This means that you can create one of the huge 40 combat width divisions that should be able to hold anyone back with some entrenchment and forts. Here is the best defensive division template in HOI4 for major powers in the close to 1940, such as the USSR against Germany: 4 Infantry + 1 Artillery; 4 Infantry + 1 Anti-Tank ArtillerySo to try to answer. The line is 80. If you have 10 divisions at 20 each, you can fit 4 divisions (20 x 4 = 80 width) on the line at any time. So 4 on the line, 6 in reserve. If you have 40 width (and 10 divisions) you will only be able to get 2 divisions on the line with 8 in reserve. Without seeing makeup I think in terms of pure combat stats ...ARK: Survival Evolved is an immensely popular survival game that pits players against both prehistoric creatures and other human players in a harsh, unforgiving world. PvP combat i...Leveraging the full 80 width of 368 attacks against the 20 width of 174 defense isn't leaving 75% of the attacks undefended, only about 52.7%. Granted, this does mean that the 40-wides still have an advantage in that 100% v the 50% would see only 5.4% of the attacks undefended, that isn't the 50% your chart seems to suggest.Best divisions? this honestly depends on what you want - which theater/terrain you will mainly fight in, how big your industry is, how many men can you recruit before hitting service by requirement, and so on. the general consensus is 9/0 to hold the line (5/0 and 9/1 can work as well), and 13/8 to attack and encircle (make sure to replace some mediums w/ …20 Width for Infantry, 40 Width for Tanks. For Infantry just watch any video made by Bitt3rSteal and Tommykay. Just put another infantry then shovels, artillery and anti-air. I am aware of the old meta and both those youtubers/streamers, I have over 1000 hours but I am wondering what the new meta of combat width is.I think his chart could have been a light more accurate for a couple of reasons. He uses this formula to calculate combat effectiveness: (used width/available width) * ( (-1.5* (used width/available width)+2.5) 2. This formula is mostly correct, with one exception, there is zero reason to square the second part.The penalty for over stacking is -2% attacks and defenses for each division beyond the allowed amount, to every division in the battle. Using 10, 8 wide divisions in an 80 wide default battle is 2 divisions past the allowed 8, so all 10 divisions suffer -4% stats. The encirclement penalty to enemies only applies when there is no retreat path. 3.You want to be working around the combat width as if you were playing vanilla hoi4, I have tried to mess around with division templates in MD myself and found that having 12/18/27 width divisions are good for defending, any anytime you're thinking of choosing between militia/infantry/marine infantry, always go marine, for the cost of 10 C&C equipment, they get more organisation than regular ...The combat width penalty is calculated as 1.5 * (total_width - battle_width) / battle_width, so this shows that in a 80-width battle, it is possible to have a 97 width (penalty of 31.9%), but not a hypothetical width of 98 (penalty of 33.75%). I deployed a quick fix for this. This wiki article should be clarified too. 2.The 40 width has 500 soft attack and 700 defense. Each of the 10 widths have 100 soft attack and 200 defense. Some people believe what happens is the 40 width division attacks one of the enemy divisions. He does damage equal to 10% of soft attack countered by defense, or (200*.1)= 20, plus 40% of soft attack not countered by defense ( (500-200 ...K. 121K views 1 year ago #HoI4 #GrandStrategy #Germany. This is a longer video and it might not be terribly excitig, but we test all the (even) combat widths from 2 …Model. Graphs with and without terrain weights: You can clearly see that 15, 18, 44 and 45 perform the best, with 10, 13 and 23 not far behind. The reason that i include both 44 and 45, but not 18 in the tl;dr is that 15 performs 2.3% better in the weighted and 2.8% better in the unweighted than the 18. 44 and 45 only differ with 0.8% in the ...Even mountaineers probably won't spend all their time on mountains, unless it's a dedicated defence template which this isn't. 7/2 is probably ideal there, although I like odd combat width defence templates to only have 1 line arty.The green cells indicate that little combat width is wasted in a terrain for a particular width, yellow indicates that a moderate amount is wasted while orange shoes that a lot is wasted. Red indicates that one full division can’t even fit without exceeding combat width. I like this! I usually go for 27 width infantry divisions with 9 ...Outlier Inefficient Combat Widths: 7, 11, 13, 15, 21-22, 25-26, 28-31, 42-43. The lower combat widths have more diversity, but the consequences of being inefficient here are lessened. Mid-range combat widths start seeing some favorites emerge, but there's still some decent choices throughout.Combat width. Probably the most important and misunderstood game mechanic. In short default size is 80 meaning only 80 width of your army will be able to actually fight, while the rest will sit waiting. Attacking from multiple direction increases the width by 40 each allowing more troops to engage.“Digital safe-tea”, which uses a “choose your own adventure” format similar to those featured in the popular 80s books, lets players take on the personas of Goitse, Aisha, and Dami...Combat width. Probably the most important and misunderstood game mechanic. In short default size is 80 meaning only 80 width of your army will be able to actually fight, while the rest will sit waiting. Attacking from multiple direction increases the width by 40 each allowing more troops to engage.20 Width for Infantry, 40 Width for Tanks. For Infantry just watch any video made by Bitt3rSteal and Tommykay. Just put another infantry then shovels, artillery and anti-air. I am aware of the old meta and both those youtubers/streamers, I have over 1000 hours but I am wondering what the new meta of combat width is.An important part of designing a division template in HOI4 is the combat width. It determines how many of your units can enter the fight at once. The lower the combat width of the division, the more iterations of it can join the fight, and vice versa. Depending on the terrain, the combat width may alter drastically.spike2071 Feb 25, 2018 @ 1:03pm. The rule of thumb is that you want a combat width of 10, 20, or 40. When you attack from a single province, the combat width is 80. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. Once you exceed 80, all other divisions must wait in reserve until an ...Jul 19, 2023 · This means that you can create one of the huge 40 combat width divisions that should be able to hold anyone back with some entrenchment and forts. Here is the best defensive division template in HOI4 for major powers in the close to 1940, such as the USSR against Germany: 4 Infantry + 1 Artillery; 4 Infantry + 1 Anti-Tank ArtilleryThis video answers the question: "What is combat width in Hearts of Iron 4?"...Quick video tutorial explaining a core mechanic for hearts of Iron 4 who's tar...When it comes to choosing a bed, one of the most important factors to consider is its size. For many individuals and couples, a queen size bed is the ideal choice. The standard wid...Learn how to create optimal division templates for different combat roles and terrains in Hearts of Iron IV. Combat width is one of the key factors that determines how many units can fight in a battle at once and affects your soft attack and defense.Learn how to create optimal division templates for different combat roles and terrains in Hearts of Iron IV. Combat width is one of the key factors that determines how many units can fight in a battle at …These values are now -1.5% (from -2% in 1.10) and -33%, meaning that each percentage of the base width you are exceeding nerfs all divisions by 1.5%. This is capped at -33%, meaning that an additional division will not be added if it results in a penalty of more than 33%, or a width of 22% (33 / 1.5) greater than base.The penalty for over stacking is -2% attacks and defenses for each division beyond the allowed amount, to every division in the battle. Using 10, 8 wide divisions in an 80 wide default battle is 2 divisions past the allowed 8, so all 10 divisions suffer -4% stats. The encirclement penalty to enemies only applies when there is no retreat path. 3.16, 26/27, aren't divisible by 10, but they are peak points. Rather than being divisible by 10 or whatever, the important point here is being a whole number factor of the width of the combat. Since the combats used were things like 80w, taking half or a third of that width will give you 40, 26/27, 20, etc.Apr 22, 2023 · Learn how to design effective divisions for different combat widths and purposes in Hearts of Iron IV. See examples of infantry, tank, and armored templates with pros and cons, and tips for industrial capacity and fuel.This is a longer video and it might not be terribly excitig, but we test all the (even) combat widths from 2 all the way to 50. We play as Germany and use pu...Combat Width in Hearts of Iron 4 is NOT difficult - But MANY videos out there overcomplicate things, and they MAKE IT DIFFICULT...So let's start simple, we'l...Learn how to create optimal division templates for different combat roles and terrains in Hearts of Iron IV. Combat width is one of the key factors that determines how many units can fight in a battle at once and affects your soft attack and defense.Military service is a noble and selfless calling, but when it comes time to transition back into civilian life, many veterans find themselves struggling to adjust. One of the bigge...This is a longer video and it might not be terribly excitig, but we test all the (even) combat widths from 2 all the way to 50. We play as Germany and use pu...Since plains are the easiest areas to push with tanks, make your tanks 30 width. Unless you know you're only going to be fighting in one specific terrain type, any combat width from 10-30 is fine for infantry. Small with engineers for holding the line cheaply, big with loads of artillery if you're pushing with them. 7.Works quite alright. But for an experiment I switched over to a 6/1 (15 width) for my last playthrough. The scenario is a 1939 Soviet Union start. One of my favorite scenarios in the game actually. Off the bat the 6/1 15 widths did fine on the defensive. I think even better than my 9-1s usually do. I didn’t fallback and hide behind the river ...This video answers the question: "What is combat width in Hearts of Iron 4?"...Quick video tutorial explaining a core mechanic for hearts of Iron 4 who's tar...This means that you can create one of the huge 40 combat width divisions that should be able to hold anyone back with some entrenchment and forts. Here is the best defensive division template in HOI4 for major powers in the close to 1940, such as the USSR against Germany: 4 Infantry + 1 Artillery; 4 Infantry + 1 Anti-Tank ArtilleryMar 30, 2024 · Learn how to optimize your combat width for different terrains and scenarios in Hearts of Iron 4, a grand strategy game set in World War 2. Compare the pros and cons of combat width 40, 35, and 18 for urban, plains, hills, desert, forest, jungle, and marsh areas.Go to hoi4 r/hoi4. r/hoi4. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. ... Combat width is affected by certain tactics (chosen automatically at random from a pool of possibles). ... they then try to identify average “best” widths that will serve well in ...The better 27 widths would be more for supporting a push lead by tanks, or would be very capable on their own if you're playing a nation which can't quite get a tank army going too easily. I hear 41 and 45 is the best high combat width, so consider that as well for certain things. 1 width cav spam. Cav is 1 width.Learn how to design effective divisions for different combat widths and purposes in Hearts of Iron IV. See examples of infantry, tank, and armored templates with pro…When it comes to finding the perfect pair of shoes, size is not the only factor to consider. Many people overlook the importance of shoe width, which can greatly affect comfort and...Combat Width. Combat Width in HOI4 is the amount of space that divisions can take up in a province battle. ... Taking this into consideration, the best Combat Width stats that you can use for your divisions in HOI4 are these: 14/15; 18; 24/25; 35/36; Supply.Forest and Jungles: 84 - 10, 20, 40. (12 widths work here for maximum efficiency, you are able to fit 7 compared to 8 10 widths.) Hills: 80 width, Nothing changes here, 10, 20, 40's work. Mountains- 75 - 10 widths for sure. Marshes: 78 - again 10 width spam. Urban tiles have the highest combat width of 96: 10 width spam works, but 8 12 width ...If your only experience with HOI4 is with vanilla, you may feel as if you are playing a whole new game; BICE adds and changes so many things. Do not expect to win a campaign on the first try. ... Combat Width: The standard combat width is reduced from 80 to 75 and additional combat width from flanking is increased from 20 to 25. Thus the ...Question. Combat width can vary by terrain type. - gave forest provinces new width of 84 and reinforce width of 42. - gave jungle provinces new width of 84 and reinforce width of 42. - gave marsh provinces new width of 78 and reinforce width of 26. - gave urban provinces new width of 96 and reinforce width of 32.406K subscribers in the hoi4 community. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Learn how to optimize your combat width in HOI4, a grand strategy game set in World War II. Find out the advantages and disadvantages of different combat …Archived post. New comments cannot be posted and votes cannot be cast. I use 15 width divisions. Use naval invasions with marines into china to spread them out. Just add support artillery to the existing template with CAS and you’re good. I'm currently trying to play as Japan but failing miserably. I'm wondering if there's a specific combat ...spike2071 Feb 25, 2018 @ 1:03pm. The rule of thumb is that you want a combat width of 10, 20, or 40. When you attack from a single province, the combat width is 80. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. Once you exceed 80, all other divisions must wait in reserve until an ...Vankardo. • 3 yr. ago. 25 if I remember correctly from the in-game decision for explanation, and it also says so on their BICE Wiki. Edit: fixed link. 3. CorpseFool. • 3 yr. ago. AFAIK they use 75+25, instead of 80+40 for their combat width. So you can use 25, …Archived post. New comments cannot be posted and votes cannot be cast. I use 15 width divisions. Use naval invasions with marines into china to spread them out. Just add support artillery to the existing template with CAS and you’re good. I'm currently trying to play as Japan but failing miserably. I'm wondering if there's a specific combat ...The combat width meta has drastically changed after the release of Arms Against Tyranny. You may have remembered the old combat width meta (21w and …Leveraging the full 80 width of 368 attacks against the 20 width of 174 defense isn't leaving 75% of the attacks undefended, only about 52.7%. Granted, this does mean that the 40-wides still have an advantage in that 100% v the 50% would see only 5.4% of the attacks undefended, that isn't the 50% your chart seems to suggest.The 27 width still works and its one of those multiples that carries over pretty well. The ideal widths are 10, 15, 21, 27, 41-45. You can chose any of those values and be perfectly fine in any single player games. The 41-45 width just require a ton of production to keep fully equip so keep that in mind when picking.Other notable numbers are 110 and 85 I believe? I think they're due to tactics like encirclement and mass charge which increase combat width. The guerrilla warfare tactic decreases the width. Templates I try to keep.infantry to 10-12w PA 12-15w and always put logistics and medical supports.The 40 width has 500 soft attack and 700 defense. Each of the 10 widths have 100 soft attack and 200 defense. Some people believe what happens is the 40 width division attacks one of the enemy divisions. He does damage equal to 10% of soft attack countered by defense, or (200*.1)= 20, plus 40% of soft attack not countered by defense ( (500-200 ...Depends on your goals, the width is 90/45 so ideally 45w but the problem is supply usage. Your best chance is probably with marines more then tanks, but with tank I'd go 45 or use the 42 you were using for France. If you have transport planes giving supply it can be huge so make sure to build airfields as needed. 1.This is a longer video and it might not be terribly excitig, but we test all the (even) combat widths from 2 all the way to 50. We play as Germany and use pu...This template is horrible. Org means nothing, get rid of all rows of infantry. Supply means nothing, get rid of supply company. Terrain penalties mean nothing, use heavy SPGs. Fill out template with more heavy SPG and add support super heavy SPG. And there you have it: The best template in the game. 311.Mar 11, 2021 ... HOI4 Combat Width Tutorial Guide - You WILL Get It ... BEST Special Forces Templates! | Hearts of ... TOP 10 Mistakes YOU'RE Making Divisions.Block Party, an anti-harassment startup that aims to help folks feel safer on social media founded by Tracy Chou, launched today. Currently only available for Twitter, Block Party ...Dr.Absinthius Sep 17, 2016 @ 2:57pm. the optimal combat width is 10 or 20, because the number is calculated by the infrastructurer x 10. i mostly use 20, except for anti-resistance troops. Mostly because if you build many small divisions, you have to produce more Arty and Support, compared to fewer bigger Divisions.HOI4 combat width calculator Description. I created this GUI tool in order to visualize which division widths work best on which terrain types in Hearts of Iron IV NSB. There are other sources dealing with this topic, however often those are simple graphs which are not suited to represent edge cases with the displayed combat widths.This means that you can create one of the huge 40 combat width divisions that should be able to hold anyone back with some entrenchment and forts. Here is the best defensive division template in HOI4 for major powers in the close to 1940, such as the USSR against Germany: 4 Infantry + 1 Artillery; 4 Infantry + 1 Anti-Tank Artillery20 width. Combat Robots: 20 or 40 width (6/12 combat robot and 1/2 support robot unit) divisions with demolitions, recon, fireteam, dogs, and anti-tank. Used for offense. 20 width 40 width. Support Robots: 20 width (10 support robot) divisions with demolitions, recon, fireteam, dogs, and anti-tank. I use them more for defensive than offensive ...Radiant-Associate524. • 2 yr. ago. It depends, if you're going to defend go with the 42, otherwise go 27. A big combat width is only really good purely for defending as having too big of a combat width, especially a lot of one unit, will add a lot of debuffs to terrain movement, damage and such. 4.r/hoi4. • 1 yr. ago. ColRoseru. Returning Player: What is the optimal combat width in 2023? Question. I am very confused about the combat width meta nowadays, I remember that …This means with 2x10w, at some point through the battle one of the 10w will get beat up while a single 20w would inflict more losses for the same equipment. This is my understanding of it anyway. I think 10w have their uses, and are more flexible, but they are much less efficient across large fronts like in Europe.The 40 width has 500 soft attack and 700 defense. Each of the 10 widths have 100 soft attack and 200 defense. Some people believe what happens is the 40 width division attacks one of the enemy divisions. He does damage equal to 10% of soft attack countered by defense, or (200*.1)= 20, plus 40% of soft attack not countered by defense ( (500-200 ...If you go over the width you get a debuff. In older versions, having 10, 20 or 40 width divisions was optimal because combat width was always multiples of 40 (except in very few exceptions). Now each terrain type has different combat width. This turned the fixed 40 width meta on its head.8. Frontline Defense. The best defense is the best offense. Eventually, there will come the point where you'll need more stout infantry to defend another front that your enemy's cream-of-the-crop divisions are attacking. This 42-width division, with its surplus of artillery, will be perfect for ensuring that every inch the enemy division ...Question. Combat width can vary by terrain type. - gave forest provinces new width of 84 and reinforce width of 42. - gave jungle provinces new width of 84 and reinforce width of 42. - gave marsh provinces new width of 78 and reinforce width of 26. - gave urban provinces new width of 96 and reinforce width of 32.Jul 27, 2019 ... Comments31 · HOI4- Land Doctrines Explained · I moved Great Britain and this happened... · Two different ways to get Himmler in hearts of iron.... This video talks about the upcoming changes to combat width for HeartsThe American Civil War was a pivotal mome You want to be working around the combat width as if you were playing vanilla hoi4, I have tried to mess around with division templates in MD myself and found that having 12/18/27 width divisions are good for defending, any anytime you're thinking of choosing between militia/infantry/marine infantry, always go marine, for the cost of 10 C&C equipment, they get more organisation than regular ... Japan starts with a wierd 24 combat width inf I'm less concerned about support companies, and more interested in brigades. Obviously, if you want to have special forces in your mountain provinces you should probably use mountaineers. However, with NSP the "optimal" combat width will be 25. Mountaineers, like all infantry, are two width. Clearly, to get the "optimal" combat width you need ...When it comes to the efficient and safe operation of trains, track width measurement is a critical aspect that cannot be overlooked. A train gauge chart is a valuable tool that hel... Model. Graphs with and without terrain wei...

Continue Reading