Hoi4 best combat width. Purely statistically speaking 10 widths are the mos...

Which is the best combat width for the late game. HOI4

The default width of a combat is 80. It is increased by 40 for every additional direction an attack is launched from, and it can be halved by bridge-fighting across rivers. Since the default is 80, most people do these comparison based around 80 width, either 2 40's or 4 20's. Each division in the combat will randomly choose an enemy division ...The green cells indicate that little combat width is wasted in a terrain for a particular width, yellow indicates that a moderate amount is wasted while orange shoes that a lot is wasted. Red indicates that one full division can’t even fit without exceeding combat width. I like this! I usually go for 27 width infantry divisions with 9 ...10 - 15 - 17 - 27 - 41 to 44. Combat width which will takes more penalties : 19 - 25 - 35 - 37. Since bigger divisions are better, as soon as you can go for 42. #4. Gamer Maid Dec 27, 2021 @ 5:29am. Originally posted by The_Recon2000: Originally posted by glythe: you can take very high mp/equipment losses.Combat Width in Hearts of Iron 4 is NOT difficult - But MANY videos out there overcomplicate things, and they MAKE IT DIFFICULT...So let's start simple, we'l...Learn how to design effective divisions for different combat widths and purposes in Hearts of Iron IV. See examples of infantry, tank, and armored templates with pro…In each battle 40 do 20+20x4=100 each damage. While 20 do 20 damage each. 200 vs 80. Unless they stack, in which case it’s. 20+60x4=260 vs 40+40x4=200. But the relative probability of attack stack is. 1/4 vs 1/8. So it averages to. …28K views 1 year ago. This video talks about the upcoming changes to combat width for Hearts of Iron 4. ... Quick video tutorial explaining a core mechanic for …Any multiple of 10 helps, but the most common are 20 and 40 width. A combat has 80 width +40 for each additional direction that you are attacking from. 20 and 40 are populat because you can fit the most "punch" into a single division and make it …Top 5 best marine templates to take all the beaches and islands possible! In Hearts of Iron IV, naval invasions can be a key strategic move that could change the course of the war. Successfully invading the enemy-occupied areas with your units can lead to a possible breakthrough and encirclement of the enemy forces.Depends on your goals, the width is 90/45 so ideally 45w but the problem is supply usage. Your best chance is probably with marines more then tanks, but with tank I'd go 45 or use the 42 you were using for France. If you have transport planes giving supply it can be huge so make sure to build airfields as needed. 1.This means with 2x10w, at some point through the battle one of the 10w will get beat up while a single 20w would inflict more losses for the same equipment. This is my understanding of it anyway. I think 10w have their uses, and are more flexible, but they are much less efficient across large fronts like in Europe.Yeah I used to play nsb before I spilt water on my laptop, I used 20 and 40 widths in single player but idk if they were good back then. there is no meta. 20 and 40 are not that good anymore. 21 can work pretty good overall and gets your job done with 9/1 template. 14/3 (27 width) is also good for attacking overall.Personally, I think 9-1 is really strong. 9/0 is good for holding the line and then use higher widths like 45 (or I think it's 47) for pushing with tanks - tho go air if you can it's really strong in this update. Width is weird now post NSB, divisible of 10 widths aren’t in fashion (as much anymore). 9/1 is the best IMO in terms of ...Plains 30 width, mountain 25 width, marshes 78 width, Urban 96 width. The best width to go for is 21 width for infantry, but 27 works for attack divisions. 40-45 width is generally good for tank divisions. Honestly the meta is a lot more open to any width but 27 is pretty good as well as large units like 42 and 44.All the terrain widths are a multiple of 9. That should already answer the question for your divisions width. The meta template depends on all the other aspects the mod changes, especially the width of other line battalions like artillery. If it's also 1-width a 7/2 might be best or 6/2 if it's 2-width. If the mod nerfs line artillery it's a ...Go to hoi4 r/hoi4. r/hoi4. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. ... Best. Top. New. ... Combat width changes - in fact all combat balance changes - come in the free patches so your hand will include them. The TLDR is width matters less than it used to ...Hey guys! I’ve played one real game in NSB as the Soviets so far and I wanted try out the new combat width. In the Great Game I’ve seen the guys building 15-width divisions and I created a 15-width inf and 30-width inf and tanks, but it seem that the Germans where just running over my lines with there weird AI divisions.20 width pure infantry for defense (not perfect width but 21 requires artillery), 42 width with artillery to attack. 4. Award. WanderingFlumph. • 2 yr. ago. A good way to get to 21w might be to toss in an anti air as it'll give you some stats and you won't be building much of an air force. I could see a single unit of artillery working too ...Combat width is an evaluation of the combat facing a division takes up. Each battalion in the division adds 1 (AA, AT), 2 (most) or 3 (ART, SPG) to combat width. Support companies add cw 0. An infantry division with one infantry battalion is cw 2. An infantry division with nine infantry battalions is cw 18.Works quite alright. But for an experiment I switched over to a 6/1 (15 width) for my last playthrough. The scenario is a 1939 Soviet Union start. One of my favorite scenarios in the game actually. Off the bat the 6/1 15 widths did fine on the defensive. I think even better than my 9-1s usually do. I didn’t fallback and hide behind the river ...I think that changed together with the Overstacking penalty reduction from 2 per combat width to 1,5 per combat width. Might have to check again in the files though. Even if that restriction were still in place though, it'd only help mountain tiles. 16,5% of base width is still enough for 18w divs to overcap marsh (12,87 overcap allowed, 5 18w ...These values are now -1.5% (from -2% in 1.10) and -33%, meaning that each percentage of the base width you are exceeding nerfs all divisions by 1.5%. This is capped at -33%, meaning that an additional division will not be added if it results in a penalty of more than 33%, or a width of 22% (33 / 1.5) greater than base.Picture this: You’re participating in an important race — and losing — when suddenly an outside force changes the momentum so that you have a chance to come out on top. Now, pictur...A 6/1 will not be effective at pushing, but you shouldn't be using infantry for that regardless of template. If you don’t want to micro division sizes based on terrain type, two sizes that work well on average are 14w-15w (good for front-line defensive inf and special forces) and 24w-25w ( for larger tank battalions or big mech/mot inf). So I ...Which is the best combat width for the late game. HOI4 Radar Guide. Best Motorized Template in HOI4. Another 7/2 template, but this time with motorized units. Motorized template have 12 km/h speed whereas infantry have only 4 km/h. That means motorized templates are 3x faster and can help you to encircle enemy divisions. For …For all of my guides I also always make dedicated spreadsheets which include, in addition to focuses and researches, a list of all the steps required in orde...You want to be working around the combat width as if you were playing vanilla hoi4, I have tried to mess around with division templates in MD myself and found that having 12/18/27 width divisions are good for defending, any anytime you're thinking of choosing between militia/infantry/marine infantry, always go marine, for the cost of 10 C&C equipment, they get more organisation than regular ...Exploring the intricate world of Hearts of Iron 4, a standout grand strategy game set in World War 2, reveals a deep dive into wartime production and warfare tactics.Ground troop strength in intense land battles heavily relies on a key element - Combat Width. Combat Width refers to the concentration of a faction's ground forces, influenced by terrain …Previously, combat width was in multiples of 20. Now each terrain type has its own combat width and reinforce width. Reinforce width is added when attacking from multiple sides. Additionally, it's easier to exceed combat width, and the penalties for doing that are reduced. Forests and jungles are 84, reinforce 42.The combat width will be 84 + 42 + 42, for a total of 168, which both sides get to fill up as separate allowances. Certain techs, doctrines etc. can reduce the base combat width of various...Jun 22, 2023 · An important part of designing a division template in HOI4 is the combat width. It determines how many of your units can enter the fight at once. The lower the combat width of the division, the more iterations of it can join the fight, and vice versa. Depending on the terrain, the combat width may alter drastically.The combat width vary by terrain type. Below are the values. Plain = 80 Urban = 80 Forest = 64 Hills = 53.6 Mount = 27.2 Jungle = 60 Marsh = 60 However, I'm little hesitant to create a division template based on this info since I was not able to confirm this anywhere else apart from the game file.Jul 27, 2022 · WE'VE DONE IT! The Perfect Combat Width!Original Combat Width Video: https://youtu.be/Uf_2_UiZKg8Reddit Post: https://www.reddit.com/r/hoi4/comments/vxcd21/m...A 6/1 will not be effective at pushing, but you shouldn't be using infantry for that regardless of template. If you don’t want to micro division sizes based on terrain type, two sizes that work well on average are 14w-15w (good for front-line defensive inf and special forces) and 24w-25w ( for larger tank battalions or big mech/mot inf). So I ...20 width. Combat Robots: 20 or 40 width (6/12 combat robot and 1/2 support robot unit) divisions with demolitions, recon, fireteam, dogs, and anti-tank. Used for offense. 20 width 40 width. Support Robots: 20 width (10 support robot) divisions with demolitions, recon, fireteam, dogs, and anti-tank. I use them more for defensive than offensive ...The more directions you attack from, the larger the front, and the less combat width matters. Urban terrain is typically isolated and can be surrounded (somewhat negating combat width). Marshes should always be avoided. Mountains are 75W + 25W / front (so use 15W or 25W divisions, always) In this condition, the following are the combat widths:The penalty for over stacking is -2% attacks and defenses for each division beyond the allowed amount, to every division in the battle. Using 10, 8 wide divisions in an 80 wide default battle is 2 divisions past the allowed 8, so all 10 divisions suffer -4% stats. The encirclement penalty to enemies only applies when there is no retreat path. 3.ARK: Survival Evolved is an immensely popular survival game that pits players against both prehistoric creatures and other human players in a harsh, unforgiving world. PvP combat i...TLDR: After AAT, divisions with combat width lower then 12 and higher then 40 are useless. The best combat widths for non-specialized divisions are 14/15 and 18, if you want to go for larger divisions use 24/25 or 35/36. In general, larger divisions take more penalties, however the penalties are only in the low single digits.Power Armor: 20 width (8 power armor units) division with demolitions, recon, fireteam, dogs, and chems. Used as a good offense and defensive unit. 20 width. Combat Robots: 20 or 40 width (6/12 combat robot and 1/2 support robot unit) divisions with demolitions, recon, fireteam, dogs, and anti-tank. Used for offense. 20 width 40 widthLearn how to design effective divisions for different combat widths and purposes in Hearts of Iron IV. See examples of infantry, tank, and armored templates with pros and cons, and tips for industrial capacity and fuel.If you go over the width you get a debuff. In older versions, having 10, 20 or 40 width divisions was optimal because combat width was always multiples of 40 (except in very few exceptions). Now each terrain type has different combat width. This turned the fixed 40 width meta on its head.Now that we're all supposed to be wearing masks, we've all become keenly aware of something: our breath. And guess what? It doesn't always smell good. Advertisement Halitophobia, o...Military service is a noble and selfless calling, but when it comes time to transition back into civilian life, many veterans find themselves struggling to adjust. One of the bigge...Forest and Jungles: 84 - 10, 20, 40. (12 widths work here for maximum efficiency, you are able to fit 7 compared to 8 10 widths.) Hills: 80 width, Nothing changes here, 10, 20, 40's work. Mountains- 75 - 10 widths for sure. Marshes: 78 - again 10 width spam. Urban tiles have the highest combat width of 96: 10 width spam works, but 8 12 width ...It is generally advised to build 20 or 40 (10 if you have really low manpower) width divisions as they are factors of 80 and combat width isn't being wasted. For example if you had 4 19 width divisions, you are using 76 CW, thus leaving 4 unused. The sticky post in the front page of this sub has given good information on this subject.Power Armor: 20 width (8 power armor units) division with demolitions, recon, fireteam, dogs, and chems. Used as a good offense and defensive unit. 20 width. Combat Robots: 20 or 40 width (6/12 combat robot and 1/2 support robot unit) divisions with demolitions, recon, fireteam, dogs, and anti-tank. Used for offense. 20 width 40 widthSo I have watched a lot of videos about the combat width in HOI4. Most of them say that 9 divs with 10 combat width would be better than 4 with 20. Do you really use 10 combat width for your divisions or you just use the old 7 infanty/2 artillery or 10 infanty template for every kind of situation? ... The next best, 9/3, makes it to 14.8. Less ...The more directions you attack from, the larger the front, and the less combat width matters. Urban terrain is typically isolated and can be surrounded (somewhat negating combat width). Marshes should always be avoided. Mountains are 75W + 25W / front (so use 15W or 25W divisions, always) In this condition, the following are the combat widths:While Skype seemed to have a horse in both races — professional workplace chat services and social video chatting — other services emerged, carving out specific niches. For example...When it comes to choosing a bed, one of the most important factors to consider is its size. Among the various options available, the king size bed is highly sought after for its ge...Oct 19, 2018 ... HOI4(RO) - Combat width 20 or 18 - Care este template-ul cel mai potrivit? - #1. 354 views · 5 years ago ...more. Great Runner. 1.34K.Jul 14, 2023 · Learn how to optimize your combat width in HOI4, a grand strategy game set in World War II. Find out the advantages and disadvantages of different combat widths, how to increase your reserves, and how to use different terrains and doctrines.Dec 11, 2023 · Learn how combat width affects battles, division design and industrial might in Hoi4. Find out the best combat widths for different terrains and theaters based on data and analysis.406K subscribers in the hoi4 community. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…So I have watched a lot of videos about the combat width in HOI4. Most of them say that 9 divs with 10 combat width would be better than 4 with 20. Do you really use 10 combat width for your divisions or you just use the old 7 infanty/2 artillery or 10 infanty template for every kind of situation?When it comes to the efficient and safe operation of trains, track width measurement is a critical aspect that cannot be overlooked. A train gauge chart is a valuable tool that hel...Radiant-Associate524. • 2 yr. ago. It depends, if you're going to defend go with the 42, otherwise go 27. A big combat width is only really good purely for defending as having too big of a combat width, especially a lot of one unit, will add a lot of debuffs to terrain movement, damage and such. 4.30 width is good if you want to push plains, but honestly anything between 20 and 44 will work. No 42-44 and whatever that is divided by 2 is generally good enough for width, you won’t fit perfectly so don’t try to. About the only combat width I can say for sure is best is 25 for specifically mountaineers.28K views 1 year ago. This video talks about the upcoming changes to combat width for Hearts of Iron 4. ... Quick video tutorial explaining a core mechanic for …Learn how to choose the best combat width for your divisions in Hearts of Iron 4 based on your strategy and situation. Compare the pros and cons of 10, 15, 25, …So I have watched a lot of videos about the combat width in HOI4. Most of them say that 9 divs with 10 combat width would be better than 4 with 20. Do you really use 10 combat width for your divisions or you just use the old 7 infanty/2 artillery or 10 infanty template for every kind of situation?Other notable numbers are 110 and 85 I believe? I think they're due to tactics like encirclement and mass charge which increase combat width. The guerrilla warfare tactic decreases the width. Templates I try to keep.infantry to 10-12w PA 12-15w and always put logistics and medical supports.. I find that a single width isn't best anyway. For exampAC is the best recon company (gives highest bonus) RBtheSkeptic. •. I've been trying to get 30 width for armor and a mix of 20 and 25 width for infantry. Reply. juhoalander. •. 12w, esp with superior fire power you can put arty and rocket arty support for cracy damage as there will be more of them for given width. Reply.Combat Width after NSB is a lot of "It depends". 30 Width is the best in general for most terrain types so 1 more artillery would go a long way. General Combat Width to remember I'd say are as follows: 10 Width for Coastline infantry; -18 Width for line infantry; -30 Width for offensive infantry. -10/40 Width for marines. Forest and Jungles: 84 - 10, 20, 40. (12 widths work he Depends on your goals, the width is 90/45 so ideally 45w but the problem is supply usage. Your best chance is probably with marines more then tanks, but with tank I'd go 45 or use the 42 you were using for France. If you have transport planes giving supply it can be huge so make sure to build airfields as needed. 1. The base is taken from the terrain width (+ reinforcemen...

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