Melee frame data. Startup is 2 upon reaching a target. 18 endlag on hit. Total frames is...

This hasn't changed in Ultimate. - The total duration for Forwa

Bowser (クッパ, Koopa), is a character in Super Smash Bros. Melee and is available from the start.Announced at E3 2001, Bowser was added to the game because he won the official poll of desired newcomers for a potential second Smash game with 169 votes, by a wide margin over the runner-up, Princess Peach. A stronger form of Bowser, named Giga Bowser, also appears as the true final boss of ...Neutral Special: Forward Special: Down Special: Up Special: Total Frames: 92-Active Hitbox: 23, 26, 32, 35, etc. Total Frames: 59: Active Hitbox: 16-18Mobile-friendly Frame Data for Captain Falcon in Super Smash Bros. Ultimate. Captain Falcon Menu. Ground Attacks; Aerial Attacks; ... Proximity sensor is active starting on 10. Total frames on a miss is 71. The damage-based armor activates on frame 1 of reaching a target, frames 1—4 for 12 in 1v1. 10.0 12 10 -- -12 ** -- Hit Search. Side B ...Aug 10, 2021 ... Charles goes over every frame 1 option in the game and how you should use and ... Frame data explained. (Smash Ultimate) ... The Story of Melee's ...Special Attacks. Fireball disappears on frame 88. Reflects on frame 9-20. 3... Invulnerable on frame 3-6. Hits 2-6 rehit rate of 2. Startup is 2 from a charging state. Entering charge state takes 19 frames and is shield cancellable on 20. Takes 100 frames to reach full charge.Melee Frame Data Quiz. Sup yall. I'm new to web dev, but in practicing my skills I decided to create a Melee frame data quiz. Any feedback or suggestions for future stuff is appreciated. It's not mobile-friendly, but it should be fine other than that? https://melee-quiz.vercel.app/.Jab 1: Jab 2: Jab 3: Forward Tilt: Down Tilt: Up Tilt: Dash Attack:55. --. Stage 1: Can dash from frame 26 of entering charge or immediately after a successful hit. Stage 2: Focus armor begins on frame 1 and lasts until the 12 frames of the kick. Stage 3: This stage is unblockable. Damage-bsed armor notes: Armor starts at 16.8% and ends at 33.6% in Stage 3, going up 0.289% per frame held. 12.0, 10.0, 17.0.Hit: 14-20 (or 1 frame later for real strong moves) Invincible 1-16. Damage: 7%, unlike roy's, does not scale with power of countered attack. Possible Directions for each sword dance swing: Swing 1: side. Swing 2: side, up. Swing 3: side, up, down (meteor smash) Swing 4: side, up, down (multiple hits)Jab 1: Jab 2: Jab 3: Forward Tilt: Down Tilt: Up Tilt: Dash Attack:Reaches full charge at about frame 60. Partial charge at about 40. Endlag on hit is 52 on level ground. Jigglypuff is helpless if she does not land or grab an edge after a hit, but she will pass through shields. 10.0—20.0. 9—12. 11—18. --. **.Pichu (ピチュー, Pichū) is a Pokémon character in Super Smash Bros. Melee.Pichu is the "baby" form of Pikachu, and it is also recognized as being a smaller, lighter, and faster clone of Pikachu in Melee.. Pichu is currently ranked 22nd in the tier list, the lowest ranked clone character.This is due to the fact that it has poor range, most people can easily chain throw it despite it being ...Mobile-friendly Frame Data for Donkey Kong in Super Smash Bros. Ultimate. Mobile-friendly Frame Data for Donkey Kong in Super Smash Bros. Ultimate. donkey kong Menu. Ground Attacks; Aerial Attacks ; Special Attacks; Grabs / Throws; Dodges / Rolls; Misc Info; Hitbox Images: Hitbox Type: Choose Another Character; Ground Attacks. Jab 1 5 24 -- …Perfect shield. From SmashWiki, the Super Smash Bros. wiki. In Melee, during the first two frames of shield activation, powershielding will reflect any projectile, even ones that have already been powershielded. A perfect shield ( ジャストシールド, Just shield) (officially called the Power Shield in Melee) is a technique where one ...Shield Grab (Grab, post-Shieldstun) — 10 frames. Shield Drop — 11 frames (universal) Jump Squat (pre-Jump frames) — 3 frames (universal) Ledge Grab. Normal Up B Apex Side B. Ledge Hang. Getup Attacks. Facing Up Facing Down Trip Ledge. Mobile-friendly Frame Data for Mythra in Super Smash Bros. Ultimate.The latest update to the Melee Database was the addition of the frame-by-frame seeker! To use this tool, click on the GIF of the move you want to see, and you'll see a window pop up with the option to look at each frame of the move one by one ... So use your best judgement and cross check with the data I have listed in case you suspect the ...Jun 9, 2011. #11. IASA = Interruptible As Soon As: you'll notice on the first jab, which has a total animation frame count of 17 frames, and its IASA frame on frame 16, which means during the 17 frame animation you can Interrupt (jab) As Soon As frame 16 to start doing another move.Character Attack Range Attack Frames Neutral Getup Roll Jump; Mario: 15) F-1-26 intangible / 55 total / -22 on shield: 1-33 intangible / 34 total: 1-25 intangible / 45 totalMobile-friendly Frame Data for Wolf in Super Smash Bros. Ultimate. wolf Menu. Ground Attacks; Aerial Attacks; Special Attacks; ... (Melee) / 6.0 (Early shot) / 8.0 (Mid shot) / 7.0 (Late shot) 10/9 -/3 ... Total frames refers to minimum usage. 12 endlag from extended usage. Invulnerable on frame 5-8. Reflects on frame 9.Speed: Fox is one of the fastest characters in Melee, both in the air and on the ground, horizontally and vertically. This allows him both to play runaway and quickly reach his opponent and easily control the pace of any game. This is mirrored in his frame data, which is some of Melee's best. Shine: One of Fox's best moves, which can be ...Mobile-friendly Frame Data for Roy in Super Smash Bros. Ultimate. Mobile-friendly Frame Data for Roy in Super Smash Bros. Ultimate. roy Menu. Ground Attacks; Aerial Attacks; ... Autocancels on frame 47 onward. The second hit uses a fixed weight for all characters. Every character will experience the same knockback at the same %. 6.0/4.0/8.5/5.0The frame data for Melee Peach's Dair is incorrect, I think due to the way meleeFrameDataExtractor handles the IASA frames. Specifically: The biggest thing it's wrong about is that it's only active til frame 31 not 37 and has starts its iasa frames on 35. It's also 40 frames long and auto cancelable on frames 39 and 40.This page was last edited on 26 December 2014, at 00:02. Text/code is available under CC-BY-SA.Licenses for other media varies.The most valuable collection of Super Smash Bros. Melee guides, technical data, and resources in the world. The best place for a player to learn and improve. ... Kadano applies intensive frame data analysis to optimize Marth play. Most of the information is indexed in the main post, but the second post, below the indexing, also includes more ...Autocancels on frame 1 and 30 onward. Autocancels on frame 1-2 and 39 onward. Autocancels on frame 1-4 and 46 onward. Autocancels on frame 1-4 and 52 onward. Autocancels on frame 1-4 and 55 onward. Landing hit on frame 1 of landing, but falling and landing hits cannot seem to hit the same target.What's New. The latest update to the Melee Database was the addition of the frame-by-frame seeker! To use this tool, click on the GIF of the move you want to see, and you'll …Data - Falco Frame Data [3.6β] | Smashboards. Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts! You are currently viewing our boards as a visitor.View Smash4 move animations and frame data in real-time or frame-by-frame. See hitboxes, hurtboxes, and accompanying move data as the move plays.Falco (ファルコ, Falco) is an unlockable character character in Super Smash Bros. Melee.He is a clone of Fox, with many of the same moves.However, some of his moves have different properties, making their playstyles somewhat different. Falco is voiced by Hisao Egawa in-game and in Japanese Star Fox Smash Taunt and Adventure Mode scenes, reprising his role from Star Fox 64.Oct 29, 2018 ... Add a comment... 6:39. Go to channel · Warframe: The 2 Best Melee Frames? But which is better? Tactical Potato•59K views · 3:22. Go to channel ....Frame: 1/60 of a second. Hitbox: Collision box that interacts with hurtboxes, as well as hitboxes (known as a clang) • Angle: Direction in which the player is sent from an attack or throw. - A 365° angle is the Auto Link Angle and will send the opponent in the same direction as the player. - A 361° angle is the Sakurai Angle and will send ...Mobile-friendly Frame Data for Dr. Mario in Super Smash Bros. Ultimate. Mobile-friendly Frame Data for Dr. Mario in Super Smash Bros. Ultimate. Dr. Mario Menu. Ground Attacks; ... Autocancels on frame 1-2 and 34 onward. Stronger the longer it's out (opposite of most "sex kicks"). 5.9/11.7 6/8 3/4 Early/Late -4/-3 3—10/11—27 -- FH. 18 * Does ...Stack Overflow Public questions & answers; Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Talent Build your employer brand ; Advertising Reach developers & technologists worldwide; Labs The future of collective knowledge sharing; About the companyThis provides a way to create custom animations from motion-capture data. Motion capture data can be accessed using LiveLinkHub and the new Performer Component and LiveLink Controller components. Sequencer Integration: Seamlessly integrates with Sequencer, which is the timeline-based cinematic editing tool. This integration can use recorded ...Substantial work remains on quite a few fronts in having clean, easy frame data that provides all useful information, but what Thinkaman does have here should be pretty handy. Do note tha a few moves have weak windboxes you wouldn't expect. Little Mac fsmash is a good case; it has a windbox on f6 that pushes opponents back a little bit (makes ...Archived post. New comments cannot be posted and votes cannot be cast. Tech frame data (afaik this is universal) Tech in place: invul 1-20, faf of 27. Tech roll (either direction): invul 1-20, faf 41. I think the roll direction (forward vs back) has different distance, but the invul and FAF is universal.Nov 21, 2008. #1. For Techs and Getups data click: HERE. Throws Frame Data. This is a list of data for throws and how their speeds are affected by weight. If unaffected, the throw animations on all characters will be the same. With the throws that are affected, heavier characters will make the animation play through slower while lighter chars ...Frame data: SuperDoodleMan. Image compiling: Stratocaster. Image Editing + Uploading: X1-12. All gifs are at 1/3 game speed, all aerials are while falling, and therefore the hitboxes stretch up. …Season Date. Tournament Rank. Placing / Entrants. 09/24/23. SD Sundays #62. 13 /26. 10/12/22. $300 Velocity Esports Fight Night Tuesdays ONLINE - Oct 11th. 33 /78.The frame data for Melee Peach's Dair is incorrect, I think due to the way meleeFrameDataExtractor handles the IASA frames. Specifically: The biggest thing it's wrong about is that it's only active til frame 31 not 37 and has starts its iasa frames on 35. It's also 40 frames long and auto cancelable on frames 39 and 40.Oct 14, 2022 ... ground), and understanding frame data! Every Friday we'll be tackling increasingly complex topics! Timestamps: 00:00 Intro 01:19 Controls 01 ...Main article: List of trophies by unlock criteria (SSBM) For an image list and description guide on Super Smash Bros. Melee trophies, see Trophies here . Number. Trophy. How to Unlock. 1. Mario. Complete Classic Mode or play 100 vs. battles with Mario. 2.meleeframedata.com is a very bad resource, its frame data is frequently wrong (has several grabs listed as coming out on frame 6 instead of 7, peach dair listed as having 5 hits instead of 4 etc) please use the smashboards hitbox threads associated with the character instead if you dont want to roll the dice.The latest update to the Melee Database was the addition of the frame-by-frame seeker! To use this tool, click on the GIF of the move you want to see, and you'll see a window pop up with the option to look at each frame of the move one by one ... So use your best judgement and cross check with the data I have listed in case you suspect the ...That's it for the misc. section, but item specific frame data would be amazing, such as glide toss frame data and oos item throw frame data. Another thing that would be great is shield drop/power shield frame data. Is it the same for all characters, or is it unique to some? New request added to the list-Every single character's ledge frame data.Technical data []. After grabbing the ledge, a perfect ledgedash (achieving maximum GALINT) requires the player to let go of the ledge using the Control Stick or C-Stick at frame 9 (the earliest frame possible), and instantly jump then air dodge diagonally into the stage; the 37 frames of ledge intangibility will continue to protect the user once they are back onstage.I went ahead and plugged these numbers into a median calculator. Here is a tier list based on median frame data, rather than mean.. I also went ahead and took the values for Pokemon Trainer and Pyra/Mythra as combined characters to see where they average out in addition to their individual components. So you can look at just Squirtle, or just …meleeframedata.com is a very bad resource, its frame data is frequently wrong (has several grabs listed as coming out on frame 6 instead of 7, peach dair listed as having 5 hits instead of 4 etc) please use the smashboards hitbox threads associated with the character instead if you dont want to roll the dice.Credits to SuperDoodleMan for most of the frame data. Images compiled and edited by Standardtoaster. "Hitbox System" format, method, and organization developed by Stratocaster. All animated GIF's are at 1/3rd game speed. Jab 1 Total: 19 Hit: 3-4 Window of the second punch: 3-25...Season Date. Tournament Rank. Placing / Entrants. 09/24/23. SD Sundays #62. 13 /26. 10/12/22. $300 Velocity Esports Fight Night Tuesdays ONLINE - Oct 11th. 33 /78.The frame data is extremely useful, especially if you're of the camp of people who believe that understanding WHY something works is more important than knowing IF something DOES work. Unless you mean that melee frame date doesn't translate to ultimate frame data, then I understand.Mobile-friendly Frame Data for Diddy Kong in Super Smash Bros. Ultimate. Mobile-friendly Frame Data for Diddy Kong in Super Smash Bros. Ultimate. diddy kong Menu. Ground Attacks; ... Diddy does not suffer hitlag from melee attack 3.3—15.0/2.0 5—10/10—14 2—5/2—2 Projectile/melee -25 to -17/-19 to -13 ** -- Peanut Popgun, Misfire 123 ...In Melee only, items thrown by Mr. Game & Watch and Pichu have their base damage reduced by 0.9×, whereas in Melee, Smash 4, and Ultimate, items thrown by Jigglypuff have their base damage reduced by 0.95×. It is unknown why Jigglypuff is the only character to have reduced damage for item throws in later games. Frame dataTransitions to Vacuum on frame 50. K Rool can pass under platforms during any stage of this attack. 17 frame animation of catching the crown. Armor on frame 6-63 (12.0% / 14.4% in 1v1) . If picked up as an item, Crown pickup is 27 frames (as a Projectile, 17 frames).Some characters/moves just don't show properly, since they're considered separate things in the game engine. This applies to primarily to projectiles, but also things like Olimar's pikmin attacks, and ZSS' whip attacks. Some of the frame data isn't fully accurate due to speed modifiers in the moves themselves.Eau Claire, Wisconsin. Sep 13, 2010. #1. Part of the on-going Stratocaster's Hitbox Project. Credits: Frame data: SuperDoodleMan. Image compiling: Aizen and standardtoaster. Image Editing + Uploading: X1-12 and standardtoaster. All gifs are at 1/3 game speed, all aerials are while falling, and therefore the hitboxes stretch up.Dr. Mario (Dr. マリオ, Dr. Mario) is an unlockable character in Super Smash Bros. Melee.. Melee marks Dr. Mario's first 3D appearance as well as his first appearance in the Super Smash Bros. series, as he stems from a series of Mario puzzle games. As a clone of Mario, Dr. Mario and Mario have nearly identical movesets with obvious differences in attack physics.Until your insurer handles your claim to its conclusion and makes at least a partial payment, your life can get stuck on hold. Many states have specific time frames that insurers o...Ground Attacks. Transitions to Jab 2 as early as frame 10. Arm intangibility on frame 7-8. Damage based heavy armor (4%) on frame 7-9. Arm intangibility on frame 10-14. Damage based heavy armor (4%) on frame 8-10. Arm intangibility on frame 11-16. Damage based heavy armor (4%) on frame 7-9. Arm intangibility on frame 10-12 and 15-17.55. --. Stage 1: Can dash from frame 26 of entering charge or immediately after a successful hit. Stage 2: Focus armor begins on frame 1 and lasts until the 12 frames of the kick. Stage 3: This stage is unblockable. Damage-bsed armor notes: Armor starts at 16.8% and ends at 33.6% in Stage 3, going up 0.289% per frame held. 12.0, 10.0, 17.0.Frame data for Zelda from Super Smash Bros. Melee. person Characters compare_arrows Compare Characters dashboard Moves . light_mode Switch theme . Zelda. ... strong hit frames 6-8 and can also do 9% damage, weak hit frames 9-13 and can also do 8% damage with 5 frames shield stun. Source. View . Down Smash dsmash. Name Value; Start: 4: End: 16:Mobile-friendly Frame Data for Meta Knight in Super Smash Bros. Ultimate. Mobile-friendly Frame Data for Meta Knight in Super Smash Bros. Ultimate. meta knight Menu. Ground Attacks ... Invulnerable on frame 12-32. Landing lag only occurs if you enter special fall. 16.0 15 14 -- -44 34 58. Grabs / Throws Grab 7 36 -- -- -- 7—8 28. Dash Grab 11 ...Autocancels on frame 1 and 30 onward. Autocancels on frame 1-2 and 39 onward. Autocancels on frame 1-4 and 46 onward. Autocancels on frame 1-4 and 52 onward. Autocancels on frame 1-4 and 55 onward. Landing hit on frame 1 of landing, but falling and landing hits cannot seem to hit the same target.Hey guys, I've never been able to find a spreadsheet with all move frame data. I ... I think there’s smashboards threads with every characters frame data. I usually just google “____ melee frame data” and it comes up. Reply reply bigshady880 • i mean there is already a website with all the frame data but i guess if you felt better making this then cool Reply …M2k's frame data | Smashboards. Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts! You are currently viewing our boards as a visitor.Find the value, weight, gravity, walk speed, run speed, wavedash length, PLA intangibility frames, jump squat, can wall jump and more for each character in Super Smash Bros. Melee. Compare and view the frame data for all characters in a table or by clicking on their names.Credits to SuperDoodleMan for most of the frame data. Images compiled and edited by Standardtoaster. "Hitbox System" format, method, and organization developed by Stratocaster. All animated GIF's are at 1/3rd game speed. Jab 1 Total: 19 Hit: 3-4 Window of the second punch: 3-25...This is all data that I've collected so far by poring over footage frame-by-frame for the past couple of days, with help from the Jigglypuff S4 Discord. ... Speaks for itself. 15 frames makes it Melee L-Cancel tier, and while the move works differently than in Melee it suggests you might be able to short hop it now at least. Bair also turns you ...Attacks Hitbox Active FAF Base Dmg. Angle BKB/FKB KBG; Fire Breath: slow (flinchless after 7 frames) 78Complete Marth Frame and Hitbox Data [1.1.0] Knowledge is power Table of Contents: Use CTRL-F and type a section's number to skip to it. Section 1: Formulae and Terms 1.1 Formulae 1.2 Terms Section 2: Basic Data 2.1 General Data 2.2 Basic Frame and Hitbox Data 2.2.1 Jabs and Tilts 2.2.2 Smashes...Find the most comprehensive and updated frame data for Smash Ultimate characters, stages, dash speed, reflectors and more.Tutorials, frame data, and information. To help Melee Peach players from any skill level improve. r/ MeleePeachResources. Join. Hot. Hot New Top Rising. Hot New Top. Rising. card. card classic compact. 1. pinned by moderators. Posted by 6 years ago. Welcome to /r/MeleePeachResources! 1. 0 comments. share. save. 1. Posted by 6 years ago. Video ...Hit details. 56. 15 (fall speed decreases instantly) 10. 30. 4. Fully invincible on frame 3. Being floaty lasts 944 frames max. Fastfalling is instantaneous.I used to play Ultra Street Fighter IV (poorly) but early on I spent a lot of time learning frame data. For melee, its pretty easy to find resources about frame data on moves/ hitboxes but there its much harder to find stuff about advantage on shield. This link is sort of what I'm looking for where it has adv on block, etc.Egg appears on frame 33 when successful. Total frames when successful is 62. Total frames is 41 on whiff. Takes 39 frames to emerge. Eggs explode automatically on frame 60. Total frames assumes level ground. Passes through platforms, voluntarily if you fall long enough. Stars appear on frame 4 of landing.Sephiroth One-Winged Angel Super Smash Bros Ultimate. Sephiroth's comeback mechanic grants him a 30% boost in speed, mobility and power, as well as an extra jump and super armor on his smash attacks, turning the already fearsome swordsman into a force to be reckoned with. These buffs should turn his playstyle into a more aggressive Sephiroth ...Mar 12, 2009. #7. D3, Diddy, and Squirtle's dodge is 100% correct. I used the debug code to get this data. My theory on why D3's dodge seems so good is that during frames 21-27, D3's hurtbox is still far in the background so attacks with little "background range" will still miss him, like Wario's bite and grabs.In 2004, he and SuperDoodleMan datamined hitboxes, frame data, knockback physics, and other Melee technical details that are still referenced today. With his intense dedication to technical play, Mew2King eventually became a dominant force in Melee in 2006. 2008-2013: Era of the Five GodsApr 20, 2022 ... ... Framedata https://smashboards.com/threads/detailed-throws-techs-and-getups-frame-data.206469/ SSBM Tutorials Video https://www.youtube.com ...Sheik falls under the same archetype she did in Melee: a lightweight fastfaller with quick albeit weak attacks made for comboing. Sheik's frame data is among the fastest in the game, with many of her attacks having very little lag, especially her tilts. She also has a great projectile in her Needles which allows her to camp very well. Sheik ...Normal Attacks. In February 27, 2024 patch: arm hurtbox increased on frames 2-6 but decreased on frames 7-8. 20% damage scaling to followup combo hits.Dan’s EX DP, the Koryuken, is a potent attack that is completely invincible for the first six frames, which means that it will beat every other attack. However, it is -38 on block. You read that correctly. This means that your opponent will be able to hit you with their biggest, most damaging special moves.Sheik is a starter character in Super Smash Bros. Melee. Announced at E3 2001, she transforms from Zelda by using her down special move, and can transform back. ... Sheik possesses a fast dashing speed and great frame data on her attacks, with many extended hitboxes on moves such as her down smash, up tilt, and back aerial, which make her ...Mobile-friendly Frame Data for Mewtwo in Super Smash Bros. Ultimate. Mobile-friendly Frame Data for Mewtwo in Super Smash Bros. Ultimate. mewtwo Menu. Ground Attacks; Aerial Attacks; ... Grab is on frame 10, the following hits are when successful. 44 total frames when you miss. Reflector active 10-33. -- -- -- -- -- 10—13 26. Up B (Teleport) ...Some characters/moves just don't show properly, since they're considered separate things in the game engine. This applies to primarily to projectiles, but also things like Olimar's pikmin attacks, and ZSS' whip attacks. Some of the frame data isn't fully accurate due to speed modifiers in the moves themselves.In addition to the Melee frame and the ENVE wheels, the team will also run ENVE bars. Riders will choose the one-piece or two-piece ENVE SES Aero Road bar and SES AR bar. ... None of the "supposed" data was actually released and the real reason they most likely went with ENVE is the same exact reason other sponsored teams go with particular ...Special Attacks. Fire rate is one shot per 10 frames. Fox does not suffer hitlag/shieldlag from this attack. Advantage assumes lowest altitude possible. *Hitboxes actually trail behind the character and are not actually on Fox.*. Total frames is when traveling along the ground. Invulnerable on frame 2-3 Reflects as early as frame 4.Mobile-friendly Frame Data for Chrom in Super Smash Bros. Ultimate. ... Landing hit on frame 1, Super armor on frame 10-30. Ending just before he ascendsMobile-friendly Frame Data for Meta Knight in Super Smash Bros. Ultimate. meta knight ... Invulnerable on frame 12-32. Landing lag only occurs if you enter special fall.. Luigi (ルイージ, Luigi) is an unlockable character in Super Smash Bros.Autocancels on frame 1-3 and 40 onward. Fina b = the amount of times the victim presses the buttons on the control stick to escape quicker (1 rotation of the control stick = 4 button presses, and every button press is 6 frames less you'll be trapped by the move) d = damage of the victim that is in the ground. t = 0.7d + 99 - 6b. Jump startup: 5 frames, airborne on frame 6.Mario - Kurogane Hammer. Mario's Frame Data [1.1.6] Statistic. Value/Rank. Statistic. Value/Rank. Weight. 98 [22-24th] Max Jumps. Mobile-friendly Frame Data for Captain Falcon i If you love a stylish ride, you know your license plate frame is a great way to express your personality and turn a few heads on the road. From the sophisticated and stylish to the...Are you in the market for a new bed frame? Look no further than the Thuma bed frame. With its sleek design, quality craftsmanship, and eco-friendly materials, it’s no wonder why th... Melee Frame Data Discord Bot. r/smashbros • 3 yr. ago • u/BortTheBeave...

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