Stfc critical damage crew. STFC: Update 52. Scopely, STFC's developer, regular...

Objective Defense: If the opponent is a Hostile, she

Critical Damage Floor: With this buff, no matter how much your critical damage is reduced, it never depletes below the floor. When maxed, this favor will increase your crit floor to 100 percent, which means that your critical damage will never be less than 100 percent of normal damage. Defensive Repair Stance, Emergency Protocol and PvP …In Star Trek Fleet Command, the USS Voyager comes equipped with an impulse speed rivaling the Vi'Dar and the fastest warp speed in the game. Its passive ship ability, "Feels Like Home," deals extra damage to hostiles marked with the "DQ" tag in Delta Quadrant space. The Voyager also comes equipped with 2 brand new active abilities ...Alexander Marcus - +200% defense of crew Paul Zhu TOS Nyota Uhura Bonus To Ship: Maara Marlena Moreau Kerla Nyota Uhura Otto - +20% to each officer TOS Leonard McCoy +300% Attack, Defense, the health of officers Gary Mitchel - let lvl +40% damage Ship Defense: Cath -12% Genetic damage Pan D’Vana Tendi +75% hull healthOtto (C) (engineering) (as Captain) Increases damage against Defense Platforms by 20% Increases the Attack of each officer on the bridge by x%. Joachim (science) Decreases weapons damage of ships and defense platforms by x% when attacking a station. Kati (science) Increases critical hit damge by x% if attacking a station.NX-01. The NX-01 is a ship which is mainly targetted at one specific type of hostile, the Xindi Aquatics. It has very high hull, and almost no shields, which has some interesting crewing possibilities. In the end, it's a ship like no other so far in STFC. With it …Discovery Crew. Epic. Tilly. The Power of Math: When defending, at the start of combat, Tilly reduces the enemy’s Shield Health by 10% of its starting value. Hold Your Horses!: Every time the ship is hit by an opponent’s weapon attack, gives a 35% chance to decrease the opponent’s officers attack by 15%, cumulatively.It would be a mega-merger for international preppy fashion. It would be a mega-merger for international preppy fashion. The Wall Street Journal is reporting that J.Crew is in talks...The crew always matters in Star Trek Fleet Command, but probably in no other area more than with the Franklin. Since the ship already does an enormous amount of damage to swarm ships, you're going to want to focus your crew on damage mitigation. So the ideal swarm crew is Pike, Moreau, and T'Laan. Pike's captain's ability will increase ...Away Team Missions. Used in away team research tree. Used to buy resources and speed up ships, buildings and research. Used to buy ship blueprints and reputation in the away teams store. Used for purchases in faction store and for upgrading officers. Used in consumables store. Used in consumables store.Critical Avoidance Decreases damage from critical hits if opponent is a Hostile (PvE) Common: T’Laan: Thorough Scans Increases ship experience gained from fighting Hostiles by 16% (PvE) Objective Defense Decreases damage done by kinetic weapons by 7% if enemy is a Hostile: Common: Grace Chen: ModificationsSTFC Database. If you are stuck here, press the Reload ButtonReload. The largest Star Trek Fleet Command (STFC) information site, featuring information on ships, officers, systems, hostiles, research and more.TNG Crew: Engage: Picard increases Critical Damage against Hostiles and Armadas by 5%: Armada|Hostiles: Critical Hit Damage: William T. Riker: TNG Crew: The Icarus …The ECS North Star is a freighter and survey vessel that has been in service for almost 100 years. Boomer communities in the mid-2100s favored the North Star for space faring and as a colonization ship. Families and communities were born and raised on vessels of this class for generations and an entire network of trade ships has grown over the ...Critical Hit Damage: Otto: Khans Crew: Smash the Defenses: At the start of each round if the target of the ship is a Defense Platform Otto increases the damage of the ship by 20% for that round: Station Offense: Damage Bonus: Brute Force: Otto increases the Attack of each officer on the bridge by 20%: Ship Offense: Officers:Man, these hostiles are tricky! In this video, I go over the testing I performed today to try to find the best crews for these new Xindi hostiles.Join My Dis...A YouTuber on a flight from Kuala Lumpur to London posted a harsh review mid-flight. When the crew saw it, it only made matters worse. If you’re going to complain about your flight...These hostiles have 100% critical chance for the first four rounds of combat, and also do 500% critical damage on a hit. After that, they drop down to 10% crit chance. They also do burning for the first six rounds, so no matter how high your mitigation that'll do 1% hull a round for these rounds, unless you kill it first.The crews listed below are particularly favorable for the Enterprise NX-01: Archer, Tucker, Janeway with either Ent-E Picard or Data: Isolytic Boosts. Archer, Tucker, PIC Beverly: Lean in on the critical damage boosts from Archer. Archer, Tucker with 5 of 11: Lean in on loot boosting. Archer, Tucker and Khan: I place of Hugh, Khan will quickly ...The second crew can be a survival crew, because it'll take a lot of small hits over the next six rounds and the goal would be to absorb as much as possible. Alternately, because you know you're going to get hit a lot that second ship can end up outputting a lot of damage if it has Khan, as it can up its crit quite quickly.August 25, 2022. Critical Hits in STFC can have a significant influence on your battles, however, you first have to construct an Armory. You can immerse yourself in a fictitious space realm in this thrilling video game, Star Trek Fleet Command (STFC). Since the game follows the Kelvin timeline from the well-renowned series, Star Trek, you will ...Whilst surviving you want to be burning (nero) and hull breach (gorkon). Burning takes 1% of hill per round. Hull breach makes critical hits 60% more damage. Charvenek (lvl 10 plus) and 6of10 reduce target mitigation so if possible you want them on Saladin or other interceptors. 1.Unwavering Diligence (USS Enterprise E) 120 x. Unlocks the Unwavering Diligence Ability. Increases Isolytic Damage by 40%. (70% at Tier 18). USS ENTERPRISE-E CLOAKING. 120 x. Unlocks the Cloaking Ability. Cloaking increases weapon damage by +700%, grants invisibility and has a 66% base chance to hide your name and alliance data from enemy ...Kirk/Spock/Khan is a very very good crew, and most of the crews that beat it (other things being equal) are pretty exotic. Reply reply End3rW1gg1n • Chang isn't broken, but he's nerfed in Armadas. ... Hull breach when in effect further buffs critical damage. Reply reply Tattoosandscars ...⚪ DPR 2,372,139 ⚪ Armor Piercing 250,247 ⚪ Accuracy 94,719 ⚪ Shield Piercing 47,360 ⚪ Critical Chance 10% ⚪ Critical Damage 180% Defense (1,443,055) ⚪ Armor 17,869 ⚪ Shield Deflection 17,869 ⚪ Dodge 252,873We recommend that you always use Tucker with Archer as their synergy is amazing, however, you can also choose one of the following officers to complete the crew: Janeway with either Ent-E Picard or Data to receive Isolytic Boosts; PIC Beverly as it leans in on the critical damage boots from Archer; 5 of 11 as it increases loot boostingSo general (excluding Ent) could be Riker - Kirk - Spock or 5 - Kirk - Spock or Sisko - Kirk - Spock. Enterprise: Riker - Kirk - Kahn/6/Sisko (or variants with 5 or Sisko as captain) Exchange (with high M so all mitigation is done by research): Riker - Sisko - O'Brien. In a support ship would be great to have Lorca for Hull breach.Pike inhabited the abilities of the officers on the bridge. Moreau reduces a hostiles offensive abilities towards you, boosted by Pike. Add Chen, and she reduces a hostiles energy weapon damage, also boosted by Pike. This makes it so you can hit bigger and more hostile mining ships or explorers.This ship is an Epic ship that is accessible by LVL30 players, and its ability to stack damage is only active when either attacking a capture node occupant, or defending a capture node. It is a slow ship otherwise with not much use. The ability to upgrade the ship is linked to the Territory Store. Initially, it looks like it will cost $300 for ...Away Team Officers. Increase Critical hit chance for the first 3 rounds against Eclipse. Chance to Inflict Burning when defending a node. Increases Armour, Shield Deflection and Doddge by % of crews Health against armadas. When fighting Hostiles and Armadas, increase mitigation by % of crew's Defence.Six of Eleven also can't overcome borg sphere mitigation. Use the extra spot for hull breach. This crew works very well with Gorkon, because mile's extra shots gives more rolls to activate, and Sisko's crit ramp will essentially guarantee 100% up time on hull breach after only a few rounds. This is a good middle ground between damage and loot ...NASA provided an official update about the status of its Commercial Crew program, the project it’s working on with partners SpaceX and Boeing to return astronaut launch capabilitie...This crew layout focuses on many shots to hopefully do some bonus critical hits. Crew for below deck: Focus on health. Captain: Five of Eleven Officer: Seven of Eleven Officer: Nine of Eleven. This crew combination favors survivability over all out damage. Crew for ... Klingon Sarcophagus Ship arrives in Discovery Arc 4! | STFC brings new ...Instead, the best crews you can have is usually a max damage crew. Probably the best crew is using a burning officer (Nero or Georgiou), Tal, and a mitigation officer (Beverly Crusher, D'Jaoki, or SNW Crew appropriate for your ship type). Another good crew if you have a high tier PIC Beverly is to combine her with Khan and a mitigation officer.If I use Cadet Uhura, Cadet Kirk and T'Laan, the Hull declines as followed: 136k - 106k - 76k - 50k - 21k So 4 kills with a average loss of 28,8k. So for my Mayflower the best crew for fighting swarm is Cadet Uhura, Cadet Kirk and T'Laan. Before you can work out which is the best crew for your ship at its current power.Pike Moreau Chen was scoring around 100m per battle, and lasted to a full cargo. I didn't quite do the full set of maths, but in terms of bang for the buck the crew with 8 as captain looks to be best for the Heavy Hitter event. However, the trade-off was a lower amount of nanoprobes on each run. I'll give that crew a try on L31 probes and see ...Critical officers in Star Trek Fleet Command | Who they are and which are most useful! | New Players - YouTube. Rev Deuce. 48.4K subscribers. Subscribed. 1K. 23K views 1 year ago...Just as sunscreen is critical outside to protect against skin and eye damage, the right protection for windows and doors helps to block powerful UV rays from causing irreversible d...STFC: Texas-class crew. In order to enhance any ship in STFC's abilities, you have to assign the correct crew to the ship. ... Officer Ability: When you take damage from a non-player enemy, it increases Critical Damage for 1 round; Below Deck Ability: At the beginning of combat in PvE, he increases Shield Deflection and Dodge;An easy choice for most crews as, by simply assigning him to the Bridge, he increases the critical damage of the ship by a set percentage. This is pretty much a no-brainer if you have no one else to fill a slot. And even in optimized formations, Klaa could be a good choice as he can increase the damage output of the ship significantly.Of all unmitigated damage, exactly 20% goes to hull and exactly 80% to shields. This is true for players and hostiles, and there is no way to change these numbers. The only thing you can do is making sure you take less total damage. Increase your mitigation (more dodge, shield deflection, armor), or increase your damage to kill the enemy faster. 3.Battlelogs!! Recently we were discussing in my discord how to calculate various battle damages.. One of the most important features in Star Trek Fleet Comman...If you're struggling, have a look at your logs. Critical hits are auto-reduced to 0 damage. Sort of the reverse of the Cardassian Armada tactics we've been using; now Scopely is using that bug against us. So you *don't* want any criticals if you can manage it. Some will still happen, but you want to increase your base damage, so avoid Hugh.12K subscribers in the STFC_Official community. Official Subreddit for all things Star Trek: Fleet Command, an MMORPG by Scopely. ... which you can reach with either crew, the only impact you'll have on incoming damage is your T'Laan tier. If you can't stack sufficient defense as required by Beverly, then Moreau may be a better answer until you ...The Klingons follow the Way of the Warrior. And now, with the addition of the new War Room facility, so can you! The War Room, once constructed, will provide you with fleet-wide bonuses of increased shield HP, increased officer stats, and increased isolytic damage. It will also give you access to the new and regularly recurring War Room event.This increases the chances of a critical hit dramatically. Some more critical hits you do the more points you will get towards the event. The key is to score more critical hits and die less. The synergy between 8 and 9 plus 70% bonus to crit chance, and the mitigation of tlaan. You will dramatically make more using this setup because you will ...The Envoy is a player's second mining ship and requires a Shipyard at lvl 16 in order to build it. It is a Common 2 Star Survey Ship. Aquire Blueprints by Killing NPCs in Khitomer, Vulcan, Draken. Also from killing NPC Hostiles level 21-30. Description: The Envoy is an advanced ECS freighter with significant improvements over its older cousin, the J-Class. With more cargo holds and better ...Hull breach is an additional 50% crit damage calculated after all the bonuses from your officers and research, so it's a huge deal in eclipse armadas because there's so much critical damage research in the Outlaw research tree. ... This crew brings crit and hullbreach, but doesn't regen nearly as much shields as Kirk/Spock Morale. ...Of all unmitigated damage, exactly 20% goes to hull and exactly 80% to shields. This is true for players and hostiles, and there is no way to change these numbers. The only thing you can do is making sure you take less total damage. Increase your mitigation (more dodge, shield deflection, armor), or increase your damage to kill the enemy faster. 3.The largest Star Trek Fleet Command (STFC) information site, featuring information on ships, officers, systems, hostiles, research and more.What is the revolving door? Find out what and how this term may damage the country with this article by HowStuffWorks.com. Advertisement When he worked as undersecretary of defense...This makes it easier to restore the health of the crew. Spock is a rare officer. Lucia Gonzales is a rare officer. With her, you can increase critical hit damage by 5% in …Isolytischer Schaden funktioniert unabhängig von standardmäßigen Schadensabmilderungswerten, da er eine eigene Form der Schadensabmilderung besitzt, nämlich die Isolytische Verteidigung. Dieses einzigartige Merkmal ermöglicht es, dass Isolytischer Schaden auch dann gewaltig bleibt, wenn man Gegnern mit hoher Standard-Schadensabmilderung ...So it both multiplies your existing damage and then adds even more isolytic damage. So 1% isolytic damage is 100 damage again, you increase it by 10% to 110 damage (100*1.1=110) and THEN add another 10% isolytic damage from her so another 1,000 damage to that for a total of 1,110 extra damage.Kirk, Khan, Marcus/Charvanek/Kang (depending on what type of ship your fighting is good starter for PvP with common officers. If you have the TOS crew, then TOS Uhura, TOS Kirk, and Marcus/Charvanek/Kang is better for PvP. Pike, Moreau, Chen/T'Laan is generally the gold standard for killing hostiles. Picard, Beverly, Chen/T'laan should work if ...Defense (31,575) ⚪ Armor 91 ⚪ Shield Deflection 91 ⚪ Dodge 6,133. Health (2,260) ⚪ Shield Health 2,260 ⚪ Hull Health 2,260. Attack. Weapon. Type Energy Shot 1 Warmup 1 Cooldown 2 Accuracy 1,566 Penetration 13,089 Modulation 2,088 Min Dmg 11,647 Max Dmg 14,235 Crit Chance 10% Crit Dmg 150%. Tritanium 26.6M. Dilithium 887K.How do you feel about that, Jim? President Donald Trump on Friday welcomed the two living members of the Apollo 11 crew to the White House, where they promptly set to dismantling U...Who are the new Silent Hostiles?. They are tough opponents equipped with powerful buffs, including Critical Chance, Critical Damage, Critical Floor and Burning Status (Burn will be applied for 3 rounds at the beginning of combat). They will have a 100% critical chance at the start of combat for 4 rounds and they will increase their own critical damage by 350% at the start of each round (also ...Away Team Officers. Increase Critical hit chance for the first 3 rounds against Eclipse. Chance to Inflict Burning when defending a node. Increases Armour, Shield Deflection and Doddge by % of crews Health against armadas. When fighting Hostiles and Armadas, increase mitigation by % of crew's Defence.Defense (1,055) ⚪ Armor 26 ⚪ Shield Deflection 159 ⚪ Dodge 26. Health (2,255) ⚪ Shield Health 3,870 ⚪ Hull Health 640. Attack. Weapon. Type Energy Shot 1 Warmup 1 Cooldown 1 Accuracy 305 Penetration 305 Modulation 305 Min Dmg 935 Max Dmg 1,143 Crit Chance 10% Crit Dmg 150%. Tritanium 125K. Dilithium 34,125.Critical Strike – increases the Critical Hit Damage of the ship by 8%. Uncommon: Command: Vixis: Fake Communiques – At the beginning of each round, Vixis has a 6% chance of delaying the opponent Weapon Fire by one round. Energy Absorption – Decreases the Energy Weapon Damage of opponent players by 10%. Uncommon: ScienceCritical hits is pretty useless since it is Tal who does the heavy work. ... Then hit the one with the triangle, which will buff your crit damage, followed by the one that looks like a comet, which will buff your damage. ... What is the freebooter crew stfc Reply reply Top 4% Rank by size . More posts you may like Related Star ...At the start of each round, if the ship has a hull breach, Navi increases the Critical hit damage bonus by 20% for this round. Depending on your opponent, and your officer levels, you might want to complement her with Khan instead of Rima. In short battles, Rima’s got an edge.For that you use your best ship, which for an OPS 26 is a D3, Mayflower, or Legionary. You may need to blow up on that ship two or three times before you finally finish off the base. For crew, usually best at your level is Khan/Kirk/Spock. Khan reduces mitigation as captain for two rounds, Kirk and Spock keep you alive.Attack (159,292) ⚪ DPR 89,791 ⚪ Armor Piercing 3,459 ⚪ Accuracy 38,921 ⚪ Shield Piercing 3,953 ⚪ Critical Chance 10% ⚪ Critical Damage 150%. Defense (83,675) ⚪ Armor 808 ⚪ Shield Deflection 15,220 ⚪ Dodge 707. Health (152,302) ⚪ Shield Health 230,000 ⚪ Hull Health 74,604.There are plenty of ways to crew for this. You can go for any of your old standard crews, with Riker and his damage boost, Bev and her survivability, but you now have a new officer in the mix that can make a big difference. This is Jaylah, and especially for swarmadas, she's going to add quite a boost to damage.For freebooters the best crew is SNW Uhura/Ortegas/Spock based on your ship together with Georgiou and Tal. For Pilum that is SNW Uhura, Georgiou, Tal. Hugh below if possible and then stack attack bc SNW Uhura runs on attack. Spock runs on defense and Ortegas on Health. Georgiou can be substituted for Nero, but Georgiou is superior.Automated Shipyards are solo armadas. You'll get the directives from your Monaveen refinery, after you've farmed the Neural Net Chips off of Texas-class ships. My guess would be you'd be able to use the same crews for these ships as for other solo armadas. Each armada will cost 500 directives, and will have a timer of a minute and thirty seconds.Crews. Crewing is one of the most difficult parts of this game, as knowing how officers work together requires an intimate knowledge of all their abilities. The following crews are …STFC: PvP Crews. March 18, 2024. STFC players have to use specific crews when attacking other Commanders in a system to increase the chances that they will win the battle. When you reach level 10 in Star Trek Fleet Command (STFC), you will unlock the ability to attack and be attacked by other players. Player-versus-player (PvP) is a unique game ...Armada Crews Vidar/Vidar Talos vs Borg Mega Cube One of the Armada participants should use: Nine of Eleven - Unimatrix Twelve (c), Seven of Eleven - Unimatrix Twelve, …Damar's officer ability reduces your opponent's critical hit damage by 25%, 29%, 35%, 42%, and 50% based on his tier for three rounds each time you score a critical hit, and if the opponent has a hull breach. Which, if you're running full synergy with Dukat as captain, your opponent will have a hull breach.Critical officers in Star Trek Fleet Command | Who they are and which are most useful! | New Players - YouTube. Rev Deuce. 48.4K subscribers. Subscribed. 1K. …We recommend that you always use Tucker with Archer as their synergy is amazing, however, you can also choose one of the following officers to complete the crew: Janeway with either Ent-E Picard or Data to receive Isolytic Boosts; PIC Beverly as it leans in on the critical damage boots from Archer; 5 of 11 as it increases loot boostingthe new ship is not very well accepted in the F2P players. I must admit that on some servers this will be chaos. this ship is supposed to be good ship for pvp. check picture for details. for 1 minute. Disrupt a player ship with: -50% Critical Chance. -50% Critical Damage. -40% Shots per round.When you open the mission click the select drop-down that says "strength" it will show you the skills needed to get critical success for the mission. Sort by the requested trait and then officers with those traits will show. Blue dots mean they have that trait enabled, white dots mean they need to be enabled.Weapon 1. Type Energy Shot 2 Warmup 1 Cooldown 1 Accuracy 103,219 Penetration 103,219 Modulation 206,401 Min Dmg 595,286 Max Dmg 698,814 Crit Chance 10% Crit Dmg 150%. Weapon 2. Type Kinetic Shot 3 Warmup 1 Cooldown 1 Accuracy 103,219 Penetration 103,219 Modulation 206,401 Min Dmg 952,457 Max Dmg 1,118,102 Crit Chance 10% Crit Dmg 150%. Weapon 3.. Apr 18, 2024 · Best Crew for Gorn. AprUpdate 64 introduces 6 new primes, including: Prime Crit There are plenty of ways to crew for this. You can go for any of your old standard crews, with Riker and his damage boost, Bev and her survivability, but you now have a new officer in the mix that can make a big difference. This is Jaylah, and especially for swarmadas, she's going to add quite a boost to damage.So general (excluding Ent) could be Riker - Kirk - Spock or 5 - Kirk - Spock or Sisko - Kirk - Spock. Enterprise: Riker - Kirk - Kahn/6/Sisko (or variants with 5 or Sisko as captain) Exchange (with high M so all mitigation is done by research): Riker - Sisko - O'Brien. In a support ship would be great to have Lorca for Hull breach. This crew works very well with nero and gorkon, because mil Dive into how Mitigation, Shields and Suppression actually work with different officers and when to adjust officer combinations.Dec 6, 2023 · A recent STFC update introduced the Wave Defense game mode, and it invites Commanders level 30 and higher to team up with other players to battle enemies. Although you can use any crew to make headway in this activity, it is not recommended, as some crew combinations will perform better than others. We advise you to use a typical hostile crew ... Total Boost. Armory. 50.0%. All information relating to t...

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